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	<title>Comments on: Why I Created Labyrinth Lord</title>
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	<link>http://www.blackgate.com/2012/04/21/why-i-created-labyrinth-lord/</link>
	<description>Adventures in Fantasy Literature</description>
	<lastBuildDate>Tue, 21 May 2013 17:13:56 +0000</lastBuildDate>
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		<title>By: josephbrodeur</title>
		<link>http://www.blackgate.com/2012/04/21/why-i-created-labyrinth-lord/comment-page-1/#comment-24144</link>
		<dc:creator>josephbrodeur</dc:creator>
		<pubDate>Tue, 16 Apr 2013 14:31:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.blackgate.com/?p=32552#comment-24144</guid>
		<description><![CDATA[dan thank you so much for creating ll im new to the game but the rules for the other versions were so hard and ll just is easy to follow but if there is any secret that you might want to share with me about any thing in the game just email me a josephbrodeur19972@gmail.com]]></description>
		<content:encoded><![CDATA[<p>dan thank you so much for creating ll im new to the game but the rules for the other versions were so hard and ll just is easy to follow but if there is any secret that you might want to share with me about any thing in the game just email me a <a href="mailto:josephbrodeur19972@gmail.com">josephbrodeur19972@gmail.com</a></p>
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		<title>By: Black Gate &#187; Blog Archive &#187; New Treasures: Gygax Magazine, Issue #1</title>
		<link>http://www.blackgate.com/2012/04/21/why-i-created-labyrinth-lord/comment-page-1/#comment-23724</link>
		<dc:creator>Black Gate &#187; Blog Archive &#187; New Treasures: Gygax Magazine, Issue #1</dc:creator>
		<pubDate>Sun, 31 Mar 2013 07:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.blackgate.com/?p=32552#comment-23724</guid>
		<description><![CDATA[[...] including Carcosa, Astonishing Swordsmen &amp; Sorcerers of Hyperborea, Dungeon Crawl Classics, Labyrinth Lord, and even the first edition Premium AD&amp;D reprints from WotC. But truthfully this is just a [...]]]></description>
		<content:encoded><![CDATA[<p>[...] including Carcosa, Astonishing Swordsmen &amp; Sorcerers of Hyperborea, Dungeon Crawl Classics, Labyrinth Lord, and even the first edition Premium AD&amp;D reprints from WotC. But truthfully this is just a [...]</p>
]]></content:encoded>
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		<title>By: Black Gate &#187; Blog Archive &#187; New Treasures: The Haunted Land of Carcosa</title>
		<link>http://www.blackgate.com/2012/04/21/why-i-created-labyrinth-lord/comment-page-1/#comment-21000</link>
		<dc:creator>Black Gate &#187; Blog Archive &#187; New Treasures: The Haunted Land of Carcosa</dc:creator>
		<pubDate>Sun, 13 Jan 2013 22:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.blackgate.com/?p=32552#comment-21000</guid>
		<description><![CDATA[[...] Dragons games like Astonishing Swordsmen &amp; Sorcerers of Hyperborea, Dungeon Crawl Classics, Labyrinth Lord, and even the recent first edition AD&amp;D reprints. And now that they have arrived &#8212; and [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Dragons games like Astonishing Swordsmen &amp; Sorcerers of Hyperborea, Dungeon Crawl Classics, Labyrinth Lord, and even the recent first edition AD&amp;D reprints. And now that they have arrived &#8212; and [...]</p>
]]></content:encoded>
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		<title>By: Black Gate &#187; Blog Archive &#187; Goodman Games releases Dungeon Crawl Classics Role Playing Game</title>
		<link>http://www.blackgate.com/2012/04/21/why-i-created-labyrinth-lord/comment-page-1/#comment-14586</link>
		<dc:creator>Black Gate &#187; Blog Archive &#187; Goodman Games releases Dungeon Crawl Classics Role Playing Game</dc:creator>
		<pubDate>Tue, 15 May 2012 21:28:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.blackgate.com/?p=32552#comment-14586</guid>
		<description><![CDATA[[...] The industry has changed a lot since the first, Idylls of the Rat King, was released back in 2003 however. The most important change has been the rise of “retro clone” games inspired by the original versions of D&amp;D and AD&amp;D that use the Open Gaming license, such as Daniel Proctor&#8217;s Labyrinth Lord. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The industry has changed a lot since the first, Idylls of the Rat King, was released back in 2003 however. The most important change has been the rise of “retro clone” games inspired by the original versions of D&amp;D and AD&amp;D that use the Open Gaming license, such as Daniel Proctor&#8217;s Labyrinth Lord. [...]</p>
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		<title>By: jrcarney52</title>
		<link>http://www.blackgate.com/2012/04/21/why-i-created-labyrinth-lord/comment-page-1/#comment-14247</link>
		<dc:creator>jrcarney52</dc:creator>
		<pubDate>Tue, 24 Apr 2012 21:27:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.blackgate.com/?p=32552#comment-14247</guid>
		<description><![CDATA[Mr. Proctor, Thanks so much for making this game! Can&#039;t wait to try out LL. This post is fortuitious as I recently planned a LL campaign (last week). I haven&#039;t played D&amp;D for years. Why? Because there was something *so* alienating about the art of D&amp;D 3 and 3.5 and, GODS! the abomination they call D&amp;D 4 (sorry to get polemic here). I quit seriously RPing in 1996, with the release of 3. And since then, I&#039;ve had lots of conversations (*cough* arguments) with my &quot;non-Grognard&quot; friends about why 3.5 and 4 are horrible. They don&#039;t budge. I don&#039;t budge. What did this teach me? Well, it&#039;s my impression that one&#039;s preference for this or that D&amp;D experience is an *aesthetic* preference. Why does this person prefer, say, orchestral music over hip hop? Why does that person prefer Franz Frazetta over, say, Warhol? Can&#039;t really say. Ultimately, any articulation as to why you might feel this or that way about a D&amp;D experience is going to fall short of the reality. The primary issue, is, that there is indeed a consumer base and community for OSR. WoTC doesn&#039;t have a monopoly on fantasy roleplaying, which has always, always been more about communities and friends and less about product lines and marketing campaigns/slogans. Once again, thanks! Thanks!]]></description>
		<content:encoded><![CDATA[<p>Mr. Proctor, Thanks so much for making this game! Can&#8217;t wait to try out LL. This post is fortuitious as I recently planned a LL campaign (last week). I haven&#8217;t played D&amp;D for years. Why? Because there was something *so* alienating about the art of D&amp;D 3 and 3.5 and, GODS! the abomination they call D&amp;D 4 (sorry to get polemic here). I quit seriously RPing in 1996, with the release of 3. And since then, I&#8217;ve had lots of conversations (*cough* arguments) with my &#8220;non-Grognard&#8221; friends about why 3.5 and 4 are horrible. They don&#8217;t budge. I don&#8217;t budge. What did this teach me? Well, it&#8217;s my impression that one&#8217;s preference for this or that D&amp;D experience is an *aesthetic* preference. Why does this person prefer, say, orchestral music over hip hop? Why does that person prefer Franz Frazetta over, say, Warhol? Can&#8217;t really say. Ultimately, any articulation as to why you might feel this or that way about a D&amp;D experience is going to fall short of the reality. The primary issue, is, that there is indeed a consumer base and community for OSR. WoTC doesn&#8217;t have a monopoly on fantasy roleplaying, which has always, always been more about communities and friends and less about product lines and marketing campaigns/slogans. Once again, thanks! Thanks!</p>
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		<title>By: Scott Taylor</title>
		<link>http://www.blackgate.com/2012/04/21/why-i-created-labyrinth-lord/comment-page-1/#comment-14208</link>
		<dc:creator>Scott Taylor</dc:creator>
		<pubDate>Mon, 23 Apr 2012 02:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.blackgate.com/?p=32552#comment-14208</guid>
		<description><![CDATA[Dan: At GenCon this year, Todd Lockwood is the artist guest of honor [one of those &#039;over the top video game inspired&#039; artists who defined 3rd edition] and I&#039;ll be having dinner with him.  I&#039;d like you to come, as it would certainly be an interesting meal.]]></description>
		<content:encoded><![CDATA[<p>Dan: At GenCon this year, Todd Lockwood is the artist guest of honor [one of those 'over the top video game inspired' artists who defined 3rd edition] and I&#8217;ll be having dinner with him.  I&#8217;d like you to come, as it would certainly be an interesting meal.</p>
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		<title>By: Drance</title>
		<link>http://www.blackgate.com/2012/04/21/why-i-created-labyrinth-lord/comment-page-1/#comment-14202</link>
		<dc:creator>Drance</dc:creator>
		<pubDate>Sun, 22 Apr 2012 02:32:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.blackgate.com/?p=32552#comment-14202</guid>
		<description><![CDATA[Dan, thanks for creating a great game! I am starting a LL campaign on May 2nd at my FLGS. I&#039;m writing about my efforts on my blog at http://unto-the-breach.blogspot.com/ and I can&#039;t wait to spread the word of LL and old school gaming to new players.]]></description>
		<content:encoded><![CDATA[<p>Dan, thanks for creating a great game! I am starting a LL campaign on May 2nd at my FLGS. I&#8217;m writing about my efforts on my blog at <a href="http://unto-the-breach.blogspot.com/" rel="nofollow">http://unto-the-breach.blogspot.com/</a> and I can&#8217;t wait to spread the word of LL and old school gaming to new players.</p>
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